The latest round of Super Rugby AU kicked off at Leichhardt Oval with a match that will go down in history. The last time the Western Force and Melbourne Rebels played each other in Super Rugby was in 2017, and they did so knowing that one of them would likely soon lose their place in Super Rugby. That ended up being the fate of the Force, but the COVID-19 pandemic brought them back into the top flight this season and they found themselves hosting their old rivals in Sydney in a match that will be remembered as having the first Super Time victory.
In a fiery affair, the Force took an early lead through a penalty from Jono Lance. The Rebels struggled with their discipline for much of the half and shortly after Isi Naisarani was sent to the bin, the Force took a catch and drive from 5 metres out and drove lock Fergus Lee-Warner over for the opening try. The Rebels quickly hit back and after winning a lineout deep in the Force 22, a clever move at the front of the lineout saw hooker Jordan Uelese score in the corner. As the half came to an end, Reece Hodge stepped up to nail a long-range penalty to take the teams into the break level at 10-10.
An early Rebels attack in the second half saw Jeremy Thrush sent to the bin, and after Frank Lomani found himself just entering touch before scoring a try, Matt To’omua opened the scoring with another penalty. Despite being a man down in the scrum, they held their own on halfway and a great piece of play from scrum half Nick Frisby put Jono Lance through, and some great draw-and-pass play from the fly half and fullback Jack McGregor put young winger Byron Ralston over in the corner, pushing him to the top of the try-scoring charts. A knock-on from replacement centre Henry Taefu on the edge of his 22 just after the restart proved costly as the Rebels kept hold of the ball and eventually replacement lock Matt Philip managed to spin his way through contact to cross under the posts. With both teams back to 15 men on the field, Lance hit another penalty to level the scores back up to 20-20. The game seemed to be heading for Super Time, but the Force had a chance to go ahead on 74 minutes, only for Lance to miss his first kick of the game, before Reece Hodge’s attempt at the death from 60ish metres dropped just short.
That meant the game entered Super Time for the second time in Super Rugby AU, and if the first was a boring affair between 2 teams scared to lose, this was anything but, as the Rebels won possession and immediately went on the attack, not even considering a drop goal when in range and seeing Isi Naisarani dot the ball over the line on his 50ᵗʰ Super Rugby appearance to win the game less than 2 minutes into the opening period 20-25.


Best yet
Last week, I noted how despite failing to get on the scoreboard, the Force put in a much improved performance. Well this week, they jumped up a couple of levels. Whether it was due to the recent history between the 2 teams, the change of personnel in some key positions, or just last week’s goose egg giving them a kick up the proverbial backside, this was suddenly not just a team that could be competitive for 80 minutes, but a team that could legitimately challenge and should come away feeling that they should have won.
Bringing in Richard Kahui and Chris Godwin at centre gave much more bite to the midfield – Godwin especially impressing with some great carries to put the Rebels on the back foot – but they were also joined by the now-expected carrying prowess of Henry Stowers and Brynard Stander, but also lock Lee-Warner and prop Chris Heiberg. On top of this, the team chemistry looked so much better, with Frisby looking much more comfortable on his 2ⁿᵈ start, while Jono Lance and Jack McGregor gave some variety to the distribution – including a lovely chip in the opening minutes from McGregor from within his own 22 that Richard Kahui only just failed to collect with nobody covering in behind. This team created space and exploited it.
Unfortunately, a wrong decision late on proved costly (more on that shortly) but what really killed the Force was their penalties. While the Rebels gave away a ridiculous 16 penalties, the Force failed to take full advantage, giving away 12 of their own. Uelese’s try came from the Rebels kicking a penalty to the corner, while Reece Hodge’s 5-iron of a right boot is always going to make teams pay if they give away a penalty anywhere in their half or around halfway. With only 4 games left, the Force need to continue with performances like this, but find a way to cut the penalty count right down.
A costly call
Let me start this section by making something very clear: having captained a social rugby 7s side for a couple of matches, I have the utmost respect for captains and the decisions they have to make in the heat of the moment. Unfortunately, I think that Jeremy Thrush and the leadership made the wrong decision with the game on the line.
With just 6 minutes left and the score at 2020, the Force won a penalty just inside the Rebels 22 for driving too early at the lineout. The Force had won 15/17 lineouts and having just been penalised for an early drive, the Rebels would have had to be extra careful, so the smart call was to kick to the corner, take an extra minute or 2 off the clock and either drive over with the maul or keep the pressure on through the phases to either force themselves over the line or create the space to score out wide. Unfortunately, they chose to go for the kick at goal, Lance pulled his kick to the left and (after the Rebels missed their own chance to win in 80 minutes) the Force lost in Super Time.
It is a hard decision to make as the captain and I can’t help wonder if there were memories of last week where they turned down kicks at goal to go for the corner, only to be held out and end up scoreless. There is a huge risk/reward either way, but given the time on the clock, I sincerely think the better option was to take more time off the clock and go for the Rebels’ throats.
“Super” Time
Call me old fashioned, but what’s wrong with a draw in a round-robin tournament? This was the second time we got to see the “Super Time” trial implemented in Super Rugby AU, and I’m not warming to it at all. After the first time’s 2 5-minute snooze-fests, this time the game was over in 76 seconds, before the Force even managed to get any meaningful touch of the ball!
Golden Goal may work in low-scoring sports like football, but in a sport like rugby, there are too many ways to score that golden point. It’s a credit to the Rebels that they went for the try rather that looking for the drop goal the moment they got in range or trying to buy a penalty. I just can’t help wonder why they had to wait to have 5 minutes of Super Time in which to do this in, rather than kick to touch with their last minute penalty (they could have easily got it around the 22) and gone for the winning try or drop goal in regulation.
I know that we all want to see wins, but sometimes teams are just so closely matches a draw feels the right result. That the Force come away from this game with a record that will simply state 0 wins and 4 losses just doesn’t seem right. If you need to have extra time, get rid of golden point. But if you’re doing a round-robin tournament, results will even out over the year and there is no need for this until the playoffs.